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[Plugin] Level Mod - XP HNS ( .SMA + .AMXX )


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Descriere: Cred ca stiti cu toti ce plugin de XP ruleaza pe serverul aznet ( scuzati reclama ). Acest plugin probabil ca nu e la fel, dar e majoritatea functiilor si colorat la fel.

Descarcare: ZippyShare | GirlShare | SendSpace

 

  • Nume: Level / XP Mod HNS
  • Autor: Pufq // -ModeR-
  • Levele + Iteme + XP:
LVL 1: +1FL ( EXP: 50 )
			
			LVL 2: +2FL ( EXP: 150 )
			
			LVL 3: +2FL ; +1SM ( EXP: 250 )
			
			LVL 4: +2FL ; +2SM ( EXP: 500 )
			
			LVL 5: +2FL ; +2SM ; +1HE ; +1GL Deagle ( EXP: 700 )
			
			LVL 6: +3FL ; +3SM ; +2HE ; +1GL Deagle ; +15HP ( EXP: 1000 )
			
			LVL 7: +3FL ; +2SM ; +2HE ; +1GL Deagle ; +20HP ( EXP: 1300 )
			
			LVL 8: +5FL ; +4SM ; +3HE ; +1GL Deagle ; +25HP ( EXP: 1600 )
			
			LVL 9: +5FL ; +5SM ; +3HE ; +1GL Deagle ; +30HP ( EXP: 2000 )
			
			LVL 10: +6FL ; +5SM ; +3HE ; +2GL Deagle ; +40HP ; +30AP ( EXP: 3000 )
			
			LVL 11: +6FL ; +5SM ; +3HE ; +2GL Deagle ; +40HP ; +35AP ( EXP: 4500 )
			
			LVL 12: +6FL ; +6SM ; +3HE ; +2GL Deagle ; +45HP ; +35AP ( EXP: 6000 )
			
			LVL 13: +7FL ; +6SM ; +5HE ; +3GL Deagle ; +45HP ; +35HP ( EXP: 8000 )
			
			LVL 14: +7FL ; +6SM ; +6HE ; +1GL Usp ; +45HP ; +35HP ( EXP: 9000 )
			
			LVL 15: +7FL ; +7SM ; +6HE ; +2GL Usp ; +50HP ; +40AP ( EXP: 10.000 )

Versiune: 0.0.1
Atentie !!!!: Pluginul are nevoie de: _items.inc | _skills.inc si Puf_CC_New.inc pentru compilarea locala. Le gasiti in folder scripting/include/_GM.
.SMA:

    /*

    		Credite:
    		
    			- Multumesc lui aFK[;x], mi-a zis ce iteme sa pun la fiecare nivel .. !
    			
    		Pentru compilarea pluginului, aveti nevoie de:
    		
    			1. _items.inc
    			2. _skills.inc
    			3. _Puf_CC_New.inc
    			
    			_________________________________ 
    			
    				Pe toate acestea le gasiti in folderul ~ _GM ~ ! ATENTIE !!!! Puneti folderul _GM cu toate fisierele din el, in scripting/include pentru compilarea locala.
    			___________________________________
    			
    				HF ___
    			_________________________________
    			
    		Levele + Iteme + EXP:
    		
    		
    			LVL 1: +1FL ( EXP: 50 )
    			
    			LVL 2: +2FL ( EXP: 150 )
    			
    			LVL 3: +2FL ; +1SM ( EXP: 250 )
    			
    			LVL 4: +2FL ; +2SM ( EXP: 500 )
    			
    			LVL 5: +2FL ; +2SM ; +1HE ; +1GL Deagle ( EXP: 700 )
    			
    			LVL 6: +3FL ; +3SM ; +2HE ; +1GL Deagle ; +15HP ( EXP: 1000 )
    			
    			LVL 7: +3FL ; +2SM ; +2HE ; +1GL Deagle ; +20HP ( EXP: 1300 )
    			
    			LVL 8: +5FL ; +4SM ; +3HE ; +1GL Deagle ; +25HP ( EXP: 1600 )
    			
    			LVL 9: +5FL ; +5SM ; +3HE ; +1GL Deagle ; +30HP ( EXP: 2000 )
    			
    			LVL 10: +6FL ; +5SM ; +3HE ; +2GL Deagle ; +40HP ; +30AP ( EXP: 3000 )
    			
    			LVL 11: +6FL ; +5SM ; +3HE ; +2GL Deagle ; +40HP ; +35AP ( EXP: 4500 )
    			
    			LVL 12: +6FL ; +6SM ; +3HE ; +2GL Deagle ; +45HP ; +35AP ( EXP: 6000 )
    			
    			LVL 13: +7FL ; +6SM ; +5HE ; +3GL Deagle ; +45HP ; +35HP ( EXP: 8000 )
    			
    			LVL 14: +7FL ; +6SM ; +6HE ; +1GL Usp ; +45HP ; +35HP ( EXP: 9000 )
    			
    			LVL 15: +7FL ; +7SM ; +6HE ; +2GL Usp ; +50HP ; +40AP ( EXP: 10.000 )
    			
    			ChangeLog:
    			
    				0.0.1: Lansare.
    				
    				0.0.2: Adaugare sistem XP / Rezolvarea buguriilor.
    			
    	________________________________________________________________________________________________________
    			
    */

    // Include

    #include < amxmodx >
    #include < amxmisc >
    #include < cstrike >
    #include < fun >
    #include < hamsandwich >
    #include < nvault >

    // Old includes

    #include < _GM/_items >
    #include < _GM/_skills >
    #include < _GM/_Puf_CC_New >

    // Define

    #define PLUGIN_NAME "GameMod _ XP"
    #define PLUGIN_VERSION "0.0.2"
    #define PLUGIN_AUTHOR "Pufq"

    // Levels

    new const g_szLEVELS[ 15 ] =
    {
    	50,
    	150,
    	250,
    	500,
    	700,
    	1000,
    	1300,
    	1600,
    	2000,
    	3000,
    	4500,
    	6000,
    	8000,
    	9000,
    	10000
    };

    new Player_LVL[ 33 ], Player_XP[ 33 ];

    // Cvars

    new HNS_KILL, HNS_HS;

    // Pragma

    #pragma semicolon 1

    // Plugin

    public plugin_init( )
    {
    	register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR );
    	
    	// Ham
    	
    	RegisterHam( Ham_Spawn, "player", "hamPlayerPostSpawn", 1 );
    	
    	// evDeathMsg
    	
    	register_event( "DeathMsg", "evDeathMsg", "a" );
    	
    	// Commands info level / xp
    	
    	register_clcmd( "say /xp", "pInfo" );
    	register_clcmd( "say /lvl", "pInfo" );
    	
    	// Info LVL / XP Player
    	
    	register_concmd( "amx_level", "cmd_level", ADMIN_KICK, "< Player > - Afli XP-ul / LVL-ul unui player" );
    	
    	// Cvars
    	
    	HNS_KILL = register_cvar( "hns_game_kill", "25" );
    	HNS_HS = register_cvar( "hns_game_hs", "40" );
    	
    	// Add / Remove XP
    	
    	register_concmd( "hns_game_givexp", "cmd_givexp", ADMIN_RCON, "< Player > < Numar > - Ii dai XP" );
    	register_concmd( "hns_game_takexp", "cmd_takexp", ADMIN_RCON, "< Player > < Numar > - Ii scoti din XP" );
    }
    public hamPlayerPostSpawn( id )
    {
    	if( ( Player_LVL[ id ] < 15 && ( Player_XP[ id ] > g_szLEVELS[ Player_LVL[ id ] ] ) ) )
    	{
    		while( Player_XP[ id ] > g_szLEVELS[ Player_LVL[ id ] ] )
    		{
    			Player_LVL[ id ] += 1;
    			Puf_CC_New( id, "Ai trecut la !vLVL!c: !e%d!c(!vXP!c: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		}
    	}
    	set_task( 15.0, "pItems", id );
    }
    public pItems( id )
    {
    	if( Player_LVL[ id ] == 1 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+1!eFL!c]" );
    		iGrenada( id, iFLASH, 1 );
    	}
    	else if( Player_LVL[ id ] == 2 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+2!eFL!c]" );
    		iGrenada( id, iFLASH, 2 );
    	}
    	else if( Player_LVL[ id ] == 3 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+2!eFL!c][!v+1!eSM!c]" );
    		iGrenada( id, iFLASH, 2 );
    		iGrenada( id, iSMOKE, 1 );
    	}
    	else if( Player_LVL[ id ] == 4 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+2!eFL!c][!v+2!eSM!c]" );
    		iGrenada( id, iFLASH, 2 );
    		iGrenada( id, iSMOKE, 2 );
    	}
    	else if( Player_LVL[ id ] == 5 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+2!eFL!c][!v+2!eSM!c][!v+1!eHE!c][!v+1GL!eDGL!c]" );
    		iGrenada( id, iFLASH, 2 );
    		iGrenada( id, iSMOKE, 2 );
    		iGrenada( id, iHE, 1 );
    		iArma( id, iDeagle, 1 );
    	}
    	else if( Player_LVL[ id ] == 6 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+3!eFL!c][!v+2!eSM!c][!v+2!eHE!c][!v+15!eHP!c][!v+1GL!eDGL!c]" );
    		iGrenada( id, iFLASH, 3 );
    		iGrenada( id, iSMOKE, 2 );
    		iGrenada( id, iHE, 2 );
    		iSkills( id, iHP, 15 );
    		iArma( id, iDeagle, 1 );
    	}
    	else if( Player_LVL[ id ] == 7 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+3!eFL!c][!v+2!eSM!c][!v+2!eHE!c][!v+20!eHP!c][!v+1GL!eDGL!c]" );
    		iGrenada( id, iFLASH, 3 );
    		iGrenada( id, iSMOKE, 2 );
    		iGrenada( id, iHE, 2 );
    		iSkills( id, iHP, 20 );
    		iArma( id, iDeagle, 1 );
    	}
    	else if( Player_LVL[ id ] == 8 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+5!eFL!c][!v+4!eSM!c][!v+3!eHE!c][!v+25!eHP!c][!v+1GL!eDGL!c]" );
    		iGrenada( id, iFLASH, 5 );
    		iGrenada( id, iSMOKE, 4 );
    		iGrenada( id, iHE, 3 );
    		iSkills( id, iHP, 35 );
    		iArma( id, iDeagle, 1 );
    	}
    	else if( Player_LVL[ id ] == 9 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+5!eFL!c][!v+5!eSM!c][!v+3!eHE!c][!v+30!eHP!c][!v+1GL!eDGL!c]" );
    		iGrenada( id, iFLASH, 5 );
    		iGrenada( id, iSMOKE, 5 );
    		iGrenada( id, iHE, 3 );
    		iSkills( id, iHP, 40 );
    		iSkills( id, iAP, 30 );
    		iArma( id, iDeagle, 1 );
    	}
    	else if( Player_LVL[ id ] == 10 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+6!eFL!c][!v+5!eSM!c][!v+3!eHE!c][!v+40!eHP!c][!v+30!eAP!c][!v+2GL!eDGL!c]" );
    		iGrenada( id, iFLASH, 6 );
    		iGrenada( id, iSMOKE, 5 );
    		iGrenada( id, iHE, 3 );
    		iSkills( id, iHP, 40 );
    		iSkills( id, iAP, 30 );
    		iArma( id, iDeagle, 2 );
    	}
    	else if( Player_LVL[ id ] == 11 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+6!eFL!c][!v+5!eSM!c][!v+3!eHE!c][!v+40!eHP!c][!v+35!eAP!c][!v+2GL!eDGL!c]" );
    		iGrenada( id, iFLASH, 6 );
    		iGrenada( id, iSMOKE, 5 );
    		iGrenada( id, iHE, 3 );
    		iSkills( id, iHP, 40 );
    		iSkills( id, iAP, 35 );
    		iArma( id, iDeagle, 2 );
    	}
    	else if( Player_LVL[ id ] == 12 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+6!eFL!c][!v+6!eSM!c][!v+3!eHE!c][!v+45!eHP!c][!v+35!eAP!c][!v+2GL!eDGL!c]" );
    		iGrenada( id, iFLASH, 6 );
    		iGrenada( id, iSMOKE, 6 );
    		iGrenada( id, iHE, 3 );
    		iSkills( id, iHP, 45 );
    		iSkills( id, iAP, 35 );
    		iArma( id, iDeagle, 2 );
    	}
    	else if( Player_LVL[ id ] == 13 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+7!eFL!c][!v+6!eSM!c][!v+5!eHE!c][!v+45!eHP!c][!v+35!eAP!c][!v+3GL!eDGL!c]" );
    		iGrenada( id, iFLASH, 7 );
    		iGrenada( id, iSMOKE, 6 );
    		iGrenada( id, iHE, 5 );
    		iSkills( id, iHP, 45 );
    		iSkills( id, iAP, 35 );
    		iArma( id, iDeagle, 3 );
    	}
    	else if( Player_LVL[ id ] == 14 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+7!eFL!c][!v+6!eSM!c][!v+6!eHE!c][!v+45!eHP!c][!v+35!eAP!c][!v+1GL!eUSP!c]" );
    		iGrenada( id, iFLASH, 7 );
    		iGrenada( id, iSMOKE, 6 );
    		iGrenada( id, iHE, 6 );
    		iSkills( id, iHP, 50 );
    		iSkills( id, iAP, 40 );
    		iArma( id, iUsp, 1 );
    	}
    	else if( Player_LVL[ id ] == 15 )
    	{
    		Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP: !e%d!c)", Player_LVL[ id ], Player_XP[ id ] );
    		Puf_CC_New( id, "Iteme: [!v+7!eFL!c][!v+7!eSM!c][!v+6!eHE!c][!v+45!eHP!c][!v+35!eAP!c][!v+2GL!eUSP!c]" );
    		iGrenada( id, iFLASH, 7 );
    		iGrenada( id, iSMOKE, 7 );
    		iGrenada( id, iHE, 6 );
    		iSkills( id, iHP, 50 );
    		iSkills( id, iAP, 40 );
    		iArma( id, iUsp, 2 );
    	}
    }
    public evDeathMsg( )
    {
     	new iVictim = read_data(2);
    	new iVictimName[ 32 ], iWvar[32];
     	new iWeapon, iHitPlace, iAttacker = get_user_attacker( iVictim, iWeapon, iHitPlace);
       	get_user_name( iVictim, iVictimName, 31 );
       	read_data( 4, iWvar, 31 );
       	if( equal( iWvar, "world", 5 ) )
       		return;
    	if( iAttacker < 1 || iAttacker > 32 )
    		return;
     	Player_XP[ iAttacker ] += get_pcvar_num( HNS_KILL );
    	Puf_CC_New( iAttacker, "Ai primit !v25XP!c pentru ca l-ai omorat pe !e%s!c !", iVictimName );
    	if( iHitPlace == HIT_HEAD )
    	{
    		Player_XP[ iAttacker ] += get_pcvar_num( HNS_HS );
    		Puf_CC_New( iAttacker, "Ai primit !v40XP!c pentru ca l-ai omorat pe !e%s!c cu !vHEADSHOT!c !", iVictimName );
    	}
    	pHudInfo( iAttacker );
    }
    public pHudInfo( id )
    {
    	set_hudmessage( 85, 170, 255, 0.06, 0.26, 1, 6.0, 15.0 );
    	if( Player_LVL[ id ] < 15 )
    	{
    		show_hudmessage( id, "[LVL: %d / XP: %i]", Player_LVL[ id ], Player_XP[ id ] );
    	}
    	else
    	{
    		show_hudmessage( id, "[LVL: %d - Ai LEVEL Maxim ]", Player_LVL[ id ] );
    	}
    }
    public client_disconnect( id )
    {
    	SaveData( id );
    	Player_XP[ id ] = 0;
    	Player_LVL[ id ] = 0;
    }
    public client_putinserver( id )
    {
    	set_task( 5.0, "welcome_message", id );
    	LoadData( id );
    }
    public welcome_message( id )
    {
    	Puf_CC_New( id, "Salut. Bine ai venit !v%s!c !", iName( id ) );
    	Puf_CC_New( id, "Acest server ruleaza cu !vGameMod !c-!v XP!c, creat de !vPufq!c !" );
    }
    public pInfo( id )
    {
    	Puf_CC_New( id, "Ai !vLVL!c: !e%d!c (!vXP!c: !e%d!c).", Player_LVL[ id ], Player_XP[ id ] );
    }
    public cmd_level( id )
    {
    	if( get_user_flags( id ) & ADMIN_KICK )
    	{
    		new iArg[ 32 ];
    		read_argv( 1, iArg, 31 );
    		new iTarget = cmd_target( id, iArg, 9 );
    		if( !iTarget )
    			return 1;
    		new iName[ 32 ];
    		get_user_name( id, iName, 31 );
    		console_print( id, "Player %s are LVL: %d(XP: %d).", iName, Player_LVL[ iTarget ], Player_XP[ iTarget ] );
    	}
    	else 
    	{
    		client_print( id, print_console, "Nu ai acces la aceasta comanda" );
    	}
    	return 0;
    }
    public cmd_givexp( id )
    {
    	if( get_user_flags( id ) & ADMIN_KICK )
    	{
    		new iTarget[ 32 ], iAmount[ 32 ];
    		read_argv( 1, iTarget, 31 );
    		read_argv( 2, iAmount, 31 );
    		new iPlayer = cmd_target( id, iTarget, 9 );
    		if( !iPlayer )
    			return 1;
    		new gXP = str_to_num( iAmount );
    		new iName[ 32 ], iAdmin[ 32 ];
    		get_user_name( id, iAdmin, 31 );
    		get_user_name( iPlayer, iName, 31 );
    		Puf_CC_New( 0, "Admin !v%s!c ii da lui !v%s!c, !e%s!c(!vXP!c).", iAdmin, iName, iAmount );
    		Player_XP[ iPlayer ] += gXP;
    		SaveData( id );
    	}
    	else 
    	{
    		client_print( id, print_console, "Nu ai acces la aceasta comanda" );
    	}
    	return 0;
    }
    public cmd_takexp( id )
    {
    	if( get_user_flags( id ) & ADMIN_KICK )
    	{
    		new iTarget[ 32 ], iAmount[ 32 ];
    		read_argv( 1, iTarget, 31 );
    		read_argv( 2, iAmount, 31 );
    		new iPlayer = cmd_target( id, iTarget, 9 );
    		if( !iPlayer )
    			return 1;
    		new gXP = str_to_num( iAmount );
    		new iName[ 32 ], iAdmin[ 32 ];
    		get_user_name( id, iAdmin, 31 );
    		get_user_name( iPlayer, iName, 31 );
    		Puf_CC_New( 0, "Admin !v%s!c ii ia lui !v%s!c, !e%s!c(!vXP!c).", iAdmin, iName, iAmount );
    		Player_XP[ iPlayer ] -= gXP;
    		SaveData( id );
    	}
    	else 
    	{
    		client_print( id, print_console, "Nu ai acces la aceasta comanda" );
    	}
    	return 0;
    }
    public SaveData( id )
    {
     	new iName[ 33 ];
     	get_user_name( id, iName, 32 );
     	new vaultkey[ 64 ], vaultdata[ 256 ];
     	format( vaultkey, 63, "%s", iName);
     	format( vaultdata,255,"%i#%i#", Player_XP[ id ], Player_LVL[ id ] );
    	new gVault = nvault_open( "hns_levelmod" );
     	nvault_set( gVault, vaultkey, vaultdata );
     	return 1;
    }

    public LoadData( id )
    {
     	new iName[ 32 ];
     	get_user_name( id, iName, 33 );
     	new vaultkey[ 64 ], vaultdata[ 256 ] ;
     	format( vaultkey, 63, "%s", iName );
     	format( vaultdata, 255, "%i#%i#", Player_XP[ id ], Player_LVL[ id ] );
    	new gVault = nvault_open( "hns_levelmod" );
     	nvault_get( gVault, vaultkey, vaultdata, 255 );
     	replace_all( vaultdata, 255, "#", " " );
     	new gPlayer_XP[ 32 ], gPlayer_LVL[ 32 ];
     	parse( vaultdata, gPlayer_XP, 31, gPlayer_LVL, 31 );
     	Player_XP[ id ] = str_to_num( gPlayer_XP );
     	Player_LVL[ id ] = str_to_num( gPlayer_LVL );
     	return 1;
    } 
    stock iName( id )
    {
    	new name[ 32 ];
    	get_user_name( id, name, 31 );
    	return name;
    }

Instalare:
1. Copiati folderul scripting in addons/amxmodx.
2. Copiati folderul plugins in addons/amxmodx.
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:

GM_LvlMod.amxx

Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):

  • hns_game_kill ( default: 25 ) - Cat XP sa primesca jucatorul pe KILL.
  • hns_game_hs ( default: 40 ) - Cat XP sa primesca jucatorul pe Headshot.

Comenzi administrative (se tasteaza in consola si trebuie sa fiti administrator):

  • hns_game_givexp < Nume > < Numarul > - Ii dai unui player XP.
  • hns_game_takexp < Nume > < Numarul > - Ii i-ei unui player din XP.
  • amx_level < Nume > - Afli XP-ul / Level-ul unui player.

Comenzi publice (se tasteaza in joc prin apasarea tastei Y):

  • /lvl - Afli Level-ul tau.
  • /xp - Afli XP-ul tau.

Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):

  • CStrike
  • Fun
  • Hamsandwich
  • Engine
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