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[Plugin] HUD Scoreboard


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kenzake powah!
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Descriere: Acest plugin adauga in hud deasupra mesaje ex in poza . Plugin preferabil pentru serverele WAR .
Culorile pot fi schimbate din cvar-uri .

Descarcare: Get Plugin or Get Source

Nume: HUD Scoreboard
Versiune: 1.2
Autor: Kia

Instalare:
1. Fisierul hudscoreboard.sma il puneti in addons/amxmodx/scripting
2. Fisierul hudscoreboard.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
hudscoreboard.amxx


Cvaruri:

  • hud_rcolor <0-255> - Default : 0 - Red Part of Color (RGB)
  • hud_gcolor <0-255> - Default : 255 - Green Part of Color (RGB)
  • hud_bcolor <0-255> - Default : 0 - Blue Part of Color (RGB)
  • hud_terror_prefix <STRING> - Default : T's - Prefix for Terrorists (alive)
  • hud_counter_prefix <STRING> - Default : CT's - Prefix for Counter-Terrorists (alive)
  • hud_terror_tprefix <STRING> - Default : Terrorists - Name for Terrorists Team
  • hud_counter_tprefix <STRING> - Default : Counter-Terrorists - Name for Counter-Terrorists Team
  • hud_design <INTEGER> - Default : 1 - '1' for Normal, '2' for new style


Module necesare:
dhudmessage Module - http://forums.allied...ad.php?t=149210 - by Arkshine

Imagini:
5pHah.png

the code:


#include <amxmodx>
#include <amxmisc>
#include <dhudmessage>

#define PLUGIN "HUD Scoreboard"
#define VERSION "1.1"
#define AUTHOR "Kia Armani"

new TerrorWins
new CounterWins

new Terrorists
new CounterTerrorists

new hud_r
new hud_g
new hud_b
new hud_d

new Float:g_round_start = -1.0;
new Float:g_round_time;

new mp_roundtime;


public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

/* Tasks */

set_task(1.0,"HUDUpdate", 0,"",0,"b")

/* CVARS */

hud_r =register_cvar("hud_rcolor","0") // RED
hud_g =register_cvar("hud_gcolor","255") // GREEN
hud_b =register_cvar("hud_bcolor","0") // BLUE
hud_d =register_cvar("hud_design", "1")


register_cvar("hud_terror_prefix","T's")
register_cvar("hud_counter_prefix","CT's")

register_cvar("hud_terror_tprefix","Terrorists")
register_cvar("hud_counter_tprefix","Counter-Terrorists")

/* Events */

register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") 

register_logevent("EventRoundStart", 2, "1=Round_Start");
register_logevent("EventRoundEnd", 2, "1=Round_End");
register_event("TextMsg", "EventRoundRestart", "a", "2Game_C", "2Game_w");

mp_roundtime = get_cvar_pointer("mp_roundtime");


}


public HUDUpdate()

new TPrefix[512],CTPrefix[512],TTeamPrefix[512],CTTeamPrefix[512]

get_cvar_string("hud_terror_prefix",TPrefix,charsmax(TPrefix))
get_cvar_string("hud_counter_prefix",CTPrefix,charsmax(CTPrefix))
get_cvar_string("hud_terror_tprefix",TTeamPrefix,charsmax(TTeamPrefix))
get_cvar_string("hud_counter_tprefix",CTTeamPrefix,charsmax(CTTeamPrefix))


new iPlayers[32]
get_players(iPlayers, Terrorists, "ae", "TERRORIST");
get_players(iPlayers, CounterTerrorists, "ae", "CT"); 

new Float:RoundTime = get_roundtime_left()
new RTF = floatround(RoundTime,floatround_round)

switch(get_pcvar_num(hud_d))
{
case(1):
{

set_dhudmessage(get_pcvar_num(hud_r),get_pcvar_num(hud_g),get_pcvar_num(hud_cool.png, -1.0, 0.05, 0, 6.0, 1.0,0.0,0.1,false)
show_dhudmessage(0, "%s alive [%i] | [%i] %s alive^n %s [%i] | [%i] %s" , TPrefix, Terrorists, CounterTerrorists,CTPrefix, TTeamPrefix, TerrorWins, CounterWins, CTTeamPrefix)
}
case(2):
{
set_dhudmessage(get_pcvar_num(hud_r),get_pcvar_num(hud_g),get_pcvar_num(hud_cool.png, -1.0, 0.05, 0, 6.0, 1.0,0.0,0.1,false)
show_dhudmessage(0, "%s | %i | %i alive | %i | %i alive | %i | %s", TTeamPrefix,TerrorWins,Terrorists,RTF,CounterTerrorists,CounterWins,CTTeamPrefix)
}
}
}

public t_win()
{
TerrorWins++
}

public ct_win()
{
CounterWins++
}

// Thanks to Exolent[jNr]

public EventRoundStart()
{
g_round_start = get_gametime();
g_round_time = get_pcvar_float(mp_roundtime) * 60.0;
}

public EventRoundEnd()
{
g_round_start = -1.0;
}

public EventRoundRestart()
{
g_round_start = -1.0;
}

Float:get_roundtime_left()
{
return (g_round_start == -1.0) ? 0.0 : ((g_round_start + g_round_time) - get_gametime());
}
 

 

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