ExTazZ[] Posted February 20, 2018 Posted February 20, 2018 Salut, astazi o sa va arat cum sa faceti comanda [/block].Aceasta comanda da block la numarul de telefon. Comanda este. CMD:block(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pPhone] == 1) { new id, string[256]; if(sscanf(params, "u", id)) return SendClientMessage(playerid, 0xFFFFFFFF,"{FF9900}Scrie: {33CCFF}/block <Name/ID>"); { if(IsPlayerConnected(id)) { if(id != INVALID_PLAYER_ID) { if(BlockPhone[playerid][bpNumar1] != PlayerInfo[id][pPnumber] && BlockPhone[playerid][bpNumar2] != PlayerInfo[id][pPnumber] && BlockPhone[playerid][bpNumar3] != PlayerInfo[id][pPnumber] && BlockPhone[playerid][bpNumar4] != PlayerInfo[id][pPnumber] && BlockPhone[playerid][bpNumar5] != PlayerInfo[id][pPnumber] && BlockPhone[playerid][bpNumar6] != PlayerInfo[id][pPnumber] && BlockPhone[playerid][bpNumar7] != PlayerInfo[id][pPnumber] && BlockPhone[playerid][bpNumar8] != PlayerInfo[id][pPnumber] && BlockPhone[playerid][bpNumar9] != PlayerInfo[id][pPnumber] && BlockPhone[playerid][bpNumar10] != PlayerInfo[id][pPnumber]) { new playername[MAX_PLAYER_NAME]; GetPlayerName(id,playername,sizeof(playername)); if(BlockPhone[playerid][bpNumar1] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar1] = PlayerInfo[id][pPnumber]; } else if(BlockPhone[playerid][bpNumar2] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar2] = PlayerInfo[id][pPnumber]; } else if(BlockPhone[playerid][bpNumar3] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar3] = PlayerInfo[id][pPnumber]; } else if(BlockPhone[playerid][bpNumar4] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar4] = PlayerInfo[id][pPnumber]; } else if(BlockPhone[playerid][bpNumar5] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar5] = PlayerInfo[id][pPnumber]; } else if(BlockPhone[playerid][bpNumar6] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar6] = PlayerInfo[id][pPnumber]; } else if(BlockPhone[playerid][bpNumar7] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar7] = PlayerInfo[id][pPnumber]; } else if(BlockPhone[playerid][bpNumar8] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar8] = PlayerInfo[id][pPnumber]; } else if(BlockPhone[playerid][bpNumar9] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar9] = PlayerInfo[id][pPnumber]; } else if(BlockPhone[playerid][bpNumar10] == 0) { format(string, sizeof(string), "* Ai blocat numarul lui %s pana la urmatorul tau relog, foloseste /unblock pentru a-l debloca.", playername); SCM(playerid, COLOR_GREY, string); BlockPhone[playerid][bpNumar10] = PlayerInfo[id][pPnumber]; } } else return SCM(playerid, COLOR_GREY, "Error: Acest numar este blocat sau ai atins maximul de 10 numere blocate."); } else return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected."); } else return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected."); } } } return 1; }
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