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Denumire plugin:scrie in titlu
Informații:plugin VIP , il poti customiza cum doresti ,bineinteles daca stii
Autor:c0stY* modificat de morgaN [ adica eu ] <3
Link de download: AVETI SMA MAI JOS 

/* Plugin generated by AMXX-Studio */
//gingal bel # 


#include <amxmodx>

#include <amxmisc>

#include <cstrike>

#include <fun>

#include <hamsandwich>

#include <fakemeta_util>



#define PLUGIN "Vip wIN"

#define VERSION "1.0"

#define AUTHOR "c0stY* - EDITED BY MORGAN"



new HasSpeed[33];

new cvar_speed;

new HasSpeed2[33];

new cvar_speedof;  //Nu-ti baga nasu aici , treba TA



new gfi_WorkFile[ 128 ];

new gs_VipsList[ 128 ][ 32 ], gi_TotalLines;

new gi_IsUserVip[ 33 ];





new const gs_VipsFile[ ] = "vips.ini";



enum

{

	Primary = 1

	, Secondary

	, Knife

	, Grenades

	, C4

};



public plugin_init() 

{

	register_plugin(PLUGIN, VERSION, AUTHOR)

	register_clcmd("say /vmenu", "Powermenu", ADMIN_LEVEL_H)

	register_clcmd("say /powers","Powermenu", ADMIN_LEVEL_H)

        cvar_speed = register_cvar("speed_max", "1200")

        cvar_speedof = register_cvar("speed_minim", "350")

        register_event( "CurWeapon", "HookCurWeapon", "be", "1=1" );

}







public plugin_cfg ( )

{

	new fi_Dir[ 64 ];

	get_configsdir ( fi_Dir, charsmax ( fi_Dir ) );

	formatex ( gfi_WorkFile, charsmax ( gfi_WorkFile ), "%s/%s", fi_Dir, gs_VipsFile );

	

	if ( ! file_exists ( gfi_WorkFile ) )

		write_file ( gfi_WorkFile, "; *VIP List*" );

	

	new s_Buffer[ 192 ], i_Line, i_Len;

	while ( ( i_Line = read_file ( gfi_WorkFile, i_Line, s_Buffer, charsmax ( s_Buffer ), i_Len ) ) )

	{

		if ( ! strlen ( s_Buffer ) || s_Buffer[ 0 ] == ';' || ( s_Buffer[ 0 ] == '/' && s_Buffer[ 1 ] == '/' ) )

			continue;

			

		copy ( gs_VipsList[ gi_TotalLines++ ], 32, s_Buffer );



	}

}





public client_putinserver ( id ) gi_IsUserVip[ id ] = 0;

public client_disconnect ( id ) gi_IsUserVip[ id ] = 0;



public Powermenu( id )

 {

    if ( ! is_user_alive ( id ) )

		return PLUGIN_HANDLED

    if ( ! is_user_vip ( id ) )

    {

		gi_IsUserVip[ id ] = 0;

		return PLUGIN_HANDLED

    }

	

    gi_IsUserVip[ id ] = 1;

    

    new menu = menu_create( "\dPLUGIN MDF MORGAN \yV.I.P \rMENU:", "menu_handler" );

    



    VIP ability

    menu_additem( menu, "\w[\rVIP ABILITY\w]\yViata", "1", 0 )

    menu_additem( menu, "\w[\rVIP ABILITY\w]\yViteza.", "2", 0 )

    menu_additem( menu, "\w[\rVIP ABILITY\w]\yGravitate.", "3",0 )

    menu_additem( menu, "\w[\rVIP ABILITY\w]\yAk47 +\rM4a1 + \yDeagle", "4",0 )

    menu_additem( menu, "\w[\rVIP ABILITY\w]\yRifles \r[\rArme \ytari].", "5",0 )

    menu_additem( menu, "\w[\rVIP ABILITY\w]\yShiels.", "6",0 )

    menu_additem( menu, "\w[\rVIP ABILITY\w]\yPachet grenazi.", "7",0 )

    menu_additem( menu, "\w[\rVIP ABILITY\w]\yMachine Guns \r[5.9]", "8",0 )

    menu_additem( menu, "\w[\rVIP ABILITY\w]\yViteza normala.", "9",0 )





    menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );

    menu_display( id, menu, 0 );

    

    return PLUGIN_HANDLED   

 }



public menu_handler( id, menu, item )

 {

    

    switch( item )

    {

        case 0:

        {

		set_user_health(id,9000)

        

        }

        case 1:

        {

                HasSpeed[ id ] = true;

                HasSpeed2[ id ] = false;

		set_user_maxspeed( id, get_pcvar_float( cvar_speed ) );	

		client_cmd(id,"cl_forwardspeed 1200.0")

                client_cmd(id,"cl_backspeed 1200.0")                

		client_cmd(id,"cl_sidespeed 1200.0")

        }

        case 2:

        {

                set_pev( id, pev_gravity, 0.3125);

		

        }

        case 3:

        {



		give_item(id,"weapon_ak47")

		cs_set_user_bpammo(id, CSW_AK47, 250);

		give_item(id,"weapon_m4a1")

		cs_set_user_bpammo(id, CSW_M4A1, 250 );

		give_item(id,"weapon_deagle") 

		cs_set_user_bpammo(id, CSW_DEAGLE, 250 );

        }

        case 4:

        {

		give_item(id,"weapon_ak47")

		cs_set_user_bpammo(id, CSW_AK47, 250);

		give_item(id,"weapon_m4a1")

		cs_set_user_bpammo(id, CSW_M4A1, 250 );

		give_item(id,"weapon_deagle") 

		cs_set_user_bpammo(id, CSW_DEAGLE, 250 );

                give_item(id,"weapon_famas")

                cs_set_user_bpammo(id, CSW_FAMAS, 250 );

		give_item(id,"weapon_awp")

		cs_set_user_bpammo(id, CSW_AWP, 250 );

		give_item(id,"weapon_mp5navy")

		cs_set_user_bpammo(id, CSW_MP5NAVY, 250 );

		give_item(id,"weapon_ump45") 

		cs_set_user_bpammo(id, CSW_UMP45, 250 );

		give_item(id,"weapon_galil")

		cs_set_user_bpammo(id, CSW_GALIL, 250 );

		give_item(id,"weapon_scout") 

		cs_set_user_bpammo(id, CSW_SCOUT, 250 );

		give_item(id,"weapon_aug")

		cs_set_user_bpammo(id, CSW_AUG, 250 );

		give_item(id,"weapon_sg550")

		cs_set_user_bpammo(id, CSW_SG550, 250 );

        }

        case 5:

        {

		StripWeapons(id, Primary)

		give_item(id,"weapon_shield")



		

        }

        case 6:

        {

		give_item(id, "weapon_hegrenade")

                cs_set_user_bpammo(id, CSW_HEGRENADE, 8 );

		give_item(id, "weapon_flashbang")

		give_item(id, "weapon_flashbang")

		give_item(id, "weapon_smokegrenade")

                cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 8 );

        }

        case 7:

        {

		give_item(id,"weapon_m249")

		cs_set_user_bpammo(id, CSW_M249, 300 );

                

        }

        case 8:

        {

                HasSpeed[ id ] = false;

		HasSpeed2[ id ] = true;

		set_user_maxspeed( id, get_pcvar_float( cvar_speedof ) );	

		client_cmd(id,"cl_forwardspeed 350.0")

                client_cmd(id,"cl_backspeed 350.0")                

		client_cmd(id,"cl_sidespeed 350.0")

        }

    }





    menu_destroy( menu );

    return PLUGIN_HANDLED;

}

 



public showAdmin(id)

{	

		new num, iLen, admin

		static pl[32], name[32], szBuff[2048]

	

		get_players(pl, num, "c")

	

		for(new i = 0; i < num; i++)

		{

			if (  is_user_vip ( pl[i] ) )

			{

			gi_IsUserVip[ pl[i] ] = 1;

			get_user_name(pl[i], name, 31)

			iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)

			admin++

			}

			

		}



	

		set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )

		show_hudmessage(id, " %s online:^n%s", admin > 1 ? "Vips" : "Vips", szBuff)

	

		arrayset(szBuff, 0, 2048)

	

		return PLUGIN_HANDLED

}

public HookCurWeapon( id )

{

	if( HasSpeed[ id ] )

	{

		set_user_maxspeed( id, get_pcvar_float( cvar_speed ) );

	}

        if( HasSpeed2[ id ] )

	{

		set_user_maxspeed( id, get_pcvar_float( cvar_speedof ) );

	}

}

//========================================================================================



stock is_user_vip ( id )

{

	new s_Name[ 32 ], s_AuthID[ 32 ];

	get_user_name ( id, s_Name, 31 );

	get_user_authid ( id, s_AuthID, 31 );

	

	for ( new i; i < gi_TotalLines; i++ )

	{

		if ( ! strcmp ( s_Name, gs_VipsList[ i ] ) )

			return 1;

		if ( ! strcmp ( s_AuthID, gs_VipsList[ i ] ) )

			return 1;

	}

	

	return 0;



}



stock StripWeapons(id, Type, bool: bSwitchIfActive = true)

{

	new iReturn;

	

	if(is_user_alive(id))

	{

		new iEntity, iWeapon;

		while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)

			iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);

	}

	

	return iReturn;

}



stock GetWeaponFromSlot( id , iSlot , &iEntity )

{

	if ( !( 1 <= iSlot <= 5 ) )

		return 0;

	

	iEntity = 0;

	const m_rgpPlayerItems_Slot0 = 367;

	const m_iId = 43;

	const XO_WEAPONS = 4;

	const XO_PLAYER = 5;

		

	iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );

	

	return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;

}  



stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)

{

	new iWeapon

	if( !iSlot )

	{

		static const iWeaponsSlots[] = {

			-1,

			2, //CSW_P228

			-1,

			1, //CSW_SCOUT

			4, //CSW_HEGRENADE

			1, //CSW_XM1014

			5, //CSW_C4

			1, //CSW_MAC10

			1, //CSW_AUG

			4, //CSW_SMOKEGRENADE

			2, //CSW_ELITE

			2, //CSW_FIVESEVEN

			1, //CSW_UMP45

			1, //CSW_SG550

			1, //CSW_GALIL

			1, //CSW_FAMAS

			2, //CSW_USP

			2, //CSW_GLOCK18

			1, //CSW_AWP

			1, //CSW_MP5NAVY

			1, //CSW_M249

			1, //CSW_M3

			1, //CSW_M4A1

			1, //CSW_TMP

			1, //CSW_G3SG1

			4, //CSW_FLASHBANG

			2, //CSW_DEAGLE

			1, //CSW_SG552

			1, //CSW_AK47

			3, //CSW_KNIFE

			1, //CSW_P90

                        1  //CSW_SHIELD

		}

		iSlot = iWeaponsSlots[iCswId]

	}



	const XTRA_OFS_PLAYER = 5

	const m_rgpPlayerItems_Slot0 = 367



	iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)



	const XTRA_OFS_WEAPON = 4

	const m_pNext = 42

	const m_iId = 43



	while( iWeapon > 0 )

	{

		if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )

		{

			break

		}

		iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)

	}



	if( iWeapon > 0 )

	{

		const m_pActiveItem = 373

		if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )

		{

			ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)

		}



		if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )

		{

			user_has_weapon(id, iCswId, 0)

			ExecuteHamB(Ham_Item_Kill, iWeapon)

			return 1

		}

	}



	return 0

} 

//va pwp 

PS : AM AVUT O MICA PERIOADA DE PAUZA , daca mai doriti ceva pluginuri puteti sa imi lasati mesaj in privat , va ajut cu cea mai mare placere. O sa mai postez pluginuri si classice dar si putin mai COMPLEXE >> Multumesc Anticipat 

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